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Aquaman - Model/Texture VFX Work (2018)
Texturing of teeny boats

Texturing of teeny boats

Model/Texture of various buildings, roof tiles and set dressings.

Model/Texture of various buildings, roof tiles and set dressings.

Cobblestone flooring in Substance Designer

Cobblestone flooring in Substance Designer

Roof replacement

Roof replacement

Roof tiles, various buildings

Roof tiles, various buildings

More roof tiles, buildings and set dressings.

More roof tiles, buildings and set dressings.

Various buildings, awnings, set dressings.

Various buildings, awnings, set dressings.

Various buildings, set dressings.

Various buildings, set dressings.

Debris model/texture

Debris model/texture

Debris model/texture

Debris model/texture

Cafe CG replacement model/texture

Cafe CG replacement model/texture

Cafe CG replacement model/texture

Cafe CG replacement model/texture

Ocean rocks model/texture

Ocean rocks model/texture

Aquaman - Model/Texture VFX Work (2018)

Here is the rooftop scene I had the pleasure of working on at Method Studios Melbourne with many other talented artists. Head of Department Sam Jensen, led by Ray Leung, and with huge contributions from Andi Edirisinghe, Steph Prior, and Stephen Clark and many others.

My role during this project was a Junior in Model/Texturing, with most texturing done within Substance and extreme closeups helped with Mari. Houdini used for scatters of various set dressings.

Shoutout to the layout/environment teams for putting this all together!

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