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IT: Chapter 2 - Texture VFX Work (2019)
Complete Cubbyhouse textures, supports, walls, ground, etc.

Complete Cubbyhouse textures, supports, walls, ground, etc.

Complete Cubbyhouse textures, supports, walls, ground, etc.

Complete Cubbyhouse textures, supports, walls, ground, etc.

Complete Cubbyhouse textures, supports, walls, ground, etc.

Complete Cubbyhouse textures, supports, walls, ground, etc.

Responsible for base texture pass, final pass done by my lead Ray Leung

Responsible for base texture pass, final pass done by my lead Ray Leung

Responsible for base texture pass, final pass done by my lead Ray Leung

Responsible for base texture pass, final pass done by my lead Ray Leung

Responsible for base texture pass, final pass done by my lead Ray Leung

Responsible for base texture pass, final pass done by my lead Ray Leung

Responsible for base texture pass, final pass done by my lead Ray Leung

Responsible for base texture pass, final pass done by my lead Ray Leung

Rock tunnel extension model/texture

Rock tunnel extension model/texture

House debris texture

House debris texture

Gazebo texture

Gazebo texture

Tunnel extension model/texture

Tunnel extension model/texture

Tunnel extension model/texture

Tunnel extension model/texture

Tunnel extension model/texture

Tunnel extension model/texture

IT: Chapter 2 - Texture VFX Work (2019)

I had the pleasure of working on IT: Chapter 2 while I was at Method Studios in Melbourne. Responsibilities included texturing of assets such as the first pass Neibolt Street house, complete cubbyhouse textures, modelling/refining/texturing of pre-existing on set lidar scans for extensions of the tunnels.

Joint effort by the very talented team in Melbourne! Shout out to Ray Leung, Andi Edirisinghe, Kiersten Casey, Steph Prior and the rest of the asset and environment departments I had the pleasure of working alongside for this film

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